Build Log
  

Build started: Project: SpriteHunt, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000552204948.rsp" with contents
[
/Od /I ".\includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\main.cpp"
]
Creating command line "cl.exe @"c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000552204948.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000652204948.rsp" with contents
[
/OUT:"Debug/SpriteHunt.exe" /INCREMENTAL /LIBPATH:"libs" /MANIFEST /MANIFESTFILE:"Debug\SpriteHunt.exe.intermediate.manifest" /DEBUG /PDB:"Debug/SpriteHunt.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 openal32.lib alut.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\main.obj"

".\Debug\SpriteHunt.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000652204948.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000752204948.rsp" with contents
[
/out:".\Debug\SpriteHunt.exe.embed.manifest" /notify_update /manifest

".\Debug\SpriteHunt.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\RSP00000752204948.rsp" /nologo"
Creating temporary file "c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\BAT00000852204948.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\BAT00000852204948.bat"""
Output Window
  
Compiling...
main.cpp
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(168) : warning C4244: 'return' : conversion from 'WPARAM' to 'int', possible loss of data
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(219) : warning C4101: 'ps' : unreferenced local variable
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(222) : warning C4101: 'rt' : unreferenced local variable
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(221) : warning C4101: 'c' : unreferenced local variable
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(220) : warning C4101: 'hdc' : unreferenced local variable
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(314) : warning C4996: 'alutLoadWAVFile': was declared deprecated
        c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\includes\alut.h(113) : see declaration of 'alutLoadWAVFile'
c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\main.cpp(323) : warning C4996: 'alutUnloadWAV': was declared deprecated
        c:\docs\lecturing\bsc\gamescontentengineering\lectures\semester1\openal-lectures\4 - multiple sounds\win32skell-forq3\includes\alut.h(116) : see declaration of 'alutUnloadWAV'
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\docs\Lecturing\BSc\GamesContentEngineering\Lectures\Semester1\OpenAL-Lectures\4 - Multiple Sounds\Win32Skell-forQ3\Debug\BuildLog.htm"
SpriteHunt - 0 error(s), 7 warning(s)